The Stanford 3D Dragon test

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oguzbir
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Here are some tryouts of the Stanford's 3D scanned dragon.

Grains added later
dragon_V3a.jpg
dragon_V1a.jpg
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MaTtY631990
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Photoreal
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radiance
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very nice ;)
nice use of DOF.

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oguzbir
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Thank you,

Actually ground is a simple plane. Thanks to DOF.. It really did the trick
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SurfingAlien
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nice renders!
I like the HDRi(s) you used, specially in the 2nd shot... is it blurred via DoF or was it already blurred?
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oguzbir
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Thank you.

They are both same HDRs. I played with the gamma.
They are blurred but at a low value to overcome the fireflies and artifacts due to HDR creation.
HDR is also affected by the DOF.
HDR captured at afternoon where no sun light is visible and sky is not dark, and there are street lights.
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oguzbir
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This is a very low sample render. But i really liked the realism of it.
What do you think.

Many thanks to DELFY app.
dragon_V2b .png
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oguzbir
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I just learned the Translucency with Diffuse material
And here are my tests with the dragon.

drasss2 copy.jpg
Last edited by oguzbir on Fri Aug 06, 2010 10:41 am, edited 1 time in total.
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radiance
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Hey,

Nice, love the grey one, and the wood parquet floor is very realistic ;)

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oguzbir
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Thank you.. Radiance..

I simply understand that transmission channel is no SSS.
But is there a way to change its power or gainn to achieve more of this effect?
Or we should consider this as is ?

I found out that the more overall luminance color (near to 255 limits) on the diffuse channel.
The less the sss efect.

I don't know If I expressed myself right?

For example can we somehow give color values more than 255. maybe that will help.
I might attach a exposed hdr with some color. But is there a more simple way to do it.

Or am i being irrelevant ? :P
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