Here are some tryouts of the Stanford's 3D scanned dragon.
Grains added later
The Stanford 3D Dragon test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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Thank you,
Actually ground is a simple plane. Thanks to DOF.. It really did the trick
Actually ground is a simple plane. Thanks to DOF.. It really did the trick
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- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
nice renders!
I like the HDRi(s) you used, specially in the 2nd shot... is it blurred via DoF or was it already blurred?
I like the HDRi(s) you used, specially in the 2nd shot... is it blurred via DoF or was it already blurred?
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Thank you.
They are both same HDRs. I played with the gamma.
They are blurred but at a low value to overcome the fireflies and artifacts due to HDR creation.
HDR is also affected by the DOF.
HDR captured at afternoon where no sun light is visible and sky is not dark, and there are street lights.
They are both same HDRs. I played with the gamma.
They are blurred but at a low value to overcome the fireflies and artifacts due to HDR creation.
HDR is also affected by the DOF.
HDR captured at afternoon where no sun light is visible and sky is not dark, and there are street lights.
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This is a very low sample render. But i really liked the realism of it.
What do you think.
Many thanks to DELFY app.
What do you think.
Many thanks to DELFY app.
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I just learned the Translucency with Diffuse material
And here are my tests with the dragon.
And here are my tests with the dragon.
Last edited by oguzbir on Fri Aug 06, 2010 10:41 am, edited 1 time in total.
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Thank you.. Radiance..
I simply understand that transmission channel is no SSS.
But is there a way to change its power or gainn to achieve more of this effect?
Or we should consider this as is ?
I found out that the more overall luminance color (near to 255 limits) on the diffuse channel.
The less the sss efect.
I don't know If I expressed myself right?
For example can we somehow give color values more than 255. maybe that will help.
I might attach a exposed hdr with some color. But is there a more simple way to do it.
Or am i being irrelevant ?
I simply understand that transmission channel is no SSS.
But is there a way to change its power or gainn to achieve more of this effect?
Or we should consider this as is ?
I found out that the more overall luminance color (near to 255 limits) on the diffuse channel.
The less the sss efect.
I don't know If I expressed myself right?
For example can we somehow give color values more than 255. maybe that will help.
I might attach a exposed hdr with some color. But is there a more simple way to do it.
Or am i being irrelevant ?

My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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