Does anyone know of a way to preview the Panoramic camera in the c4d viewport?
I'm trying to animate some objects over 360 footage that I've done a 3d camera track with, and it'd be nice to be able to work in the viewport... I have a bunch of tracking marks laid out, but they don't correlate in the viewport, so it's difficult to figure out where exactly to place my objects.
As for now I've been (slowly) previewing animations in the Live Viewer, but it's less than ideal.
Any help is appreciated.
Panoramic Camera / Viewport Preview?
Moderators: ChrisHekman, aoktar
Hi carmichael84,
have you tried in Direct Light Colored Clay mode, maybe with simple gray environment, to speedup the preview?
ciao beppe
have you tried in Direct Light Colored Clay mode, maybe with simple gray environment, to speedup the preview?
ciao beppe
- carmichael84
- Posts: 42
- Joined: Thu Jun 23, 2016 9:02 pm
Yeah, Clay mode helps for sure!
I haven't figured out a way to get the full panoramic view in the viewport, but parenting a camera to my 3D solved / tracked camera at least lets me look around.
Seems that 3D tracked 360 video + 3D scenes is still a pretty new thing and there's some ironing out to be done. I've seen a lot of either full 3D VR or VR video, but combining them is still some what of a no mans land, so I'm wading through.
I'd imagine more people will eventually come across some of these issues in 360 3D vfx work, so I'll post any findings I come across here. So far I've been tracking in Syntheyes, which has an amazing 360 3d camera tracking work flow.
I haven't figured out a way to get the full panoramic view in the viewport, but parenting a camera to my 3D solved / tracked camera at least lets me look around.
Seems that 3D tracked 360 video + 3D scenes is still a pretty new thing and there's some ironing out to be done. I've seen a lot of either full 3D VR or VR video, but combining them is still some what of a no mans land, so I'm wading through.
I'd imagine more people will eventually come across some of these issues in 360 3D vfx work, so I'll post any findings I come across here. So far I've been tracking in Syntheyes, which has an amazing 360 3d camera tracking work flow.