External Graphics Cards PC

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ertaro
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Yeah, may be someone can start Asus X99-E WS with 7-8 or may be 9 gpus?
Or may be i need change my mobo? This is cheaper, than buy new node
Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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glimpse
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ertaro wrote:Yeah, may be someone can start Asus X99-E WS with 7-8 or may be 9 gpus?
Or may be i need change my mobo? This is cheaper, than buy new node
Activate 4G before going to so much GPUs ptherwise the board will not boot.. =)
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ertaro
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Hi!
It's all good now. I change my 6700k for 5930k, and started with 9 gpu! =)
Wow! I'm so glad, guys! thank you for all your replies)
Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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Notiusweb
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Ertaro, nice!!!
What made you change your CPU, as no one here suggested that at all.
I am curious how you decided to try that, just experimentation?
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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ertaro
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Sorry for long wait for an answer.
I read about lanes and see Smicha's build, and understand where is bottle neck.

But i still have problem(
I use 2 amfeltec clusters: 1 card inside and work on pcie x16, and another 7 outside and work on x1.
If i send scene from cinema4d to render just to inside card -- it's working good.
But if i send scene to all cards -- appear errors and and computer completely freezes.

What could it be?
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photo_2016-08-25_12-14-57.jpg
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Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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bepeg4d
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Hi ertaro,
have you untick the "Use for tonemap" option for all the pci 1 gpus in the Devices tab in c4dOctane settings?
Selecting devices for tonemapping
Via the preferences, it is possible to selectively enable/disable devices used for tonemapping. These devices will still be used for rendering. When no devices are selected for tonemapping, rendering will continue but the viewport is not updated. We introduced this features to work around issues with devices connected via a slow bus (e.g. in GPU extenders).
Image
ciao beppe
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ertaro
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Yes, i try this, but still not working(
Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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ertaro
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bepeg4d, do you have any idea, what can i do with this problem?(

bepeg4d wrote:Hi ertaro,
have you untick the "Use for tonemap" option for all the pci 1 gpus in the Devices tab in c4dOctane settings?
Selecting devices for tonemapping
Via the preferences, it is possible to selectively enable/disable devices used for tonemapping. These devices will still be used for rendering. When no devices are selected for tonemapping, rendering will continue but the viewport is not updated. We introduced this features to work around issues with devices connected via a slow bus (e.g. in GPU extenders).
Image
ciao beppe
Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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bepeg4d
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Hi ertaro,
sorry, I'm not an hardware expert :roll:
Have you tried with only one cluster at a time?
Do you have the same behavior also with Standalone?
ciao beppe
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ertaro
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I maked these!
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Asus Z170 Pro Gaming | i7-6700K | 3 x GTX 970
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