It's the first time I try to render a tree in Octane.
In the host modeler, the setting is good (alpha, opacity), but once in octane I can see the squarres surrounding the leaf that still appear like squarre glass, perhaps with 90% trasparency
Is there a way to adjust opacity in Octane so that transparency would be total ?
tree leaf problem
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Each time I encountered this kind of problem in Blender, it was due to specularity.
Maybe it is the same thing in Octane : Try to put the specularity cursor to zero, and also reduce the thin film parameters (IOR =1, thickness=0=).
Does it work ?
Maybe it is the same thing in Octane : Try to put the specularity cursor to zero, and also reduce the thin film parameters (IOR =1, thickness=0=).
Does it work ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
it has to work make sure the power of opacity texture is set to 1 and not 0.9David wrote:It doesn't work neither.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
I just tried out some demo xfrog trees, and had a similar prob, it's up to the power slider of the opacity and the gamma setting of the floatimage (in this case) and also I inverted the setting, so the opacity image has to be black&white no greys. So if you have some of those alpha/opacity/transparency maps which have a green color around the leaf it's all grey when you load it into octane therefore it will not be 100% transparent and a box will be shown, so redo the opacity map (make it black/white) if the power slider or gamma slider doesn't do anything, that's what I encountered with some models..
I think upping the gamma and power slider to the max setting and inverting the map that's about all you can do inside octane, try those, if no work, retouch the texture..
I think upping the gamma and power slider to the max setting and inverting the map that's about all you can do inside octane, try those, if no work, retouch the texture..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
I think it's this too. Try using black/white only alpha map and test inverting it too.acc24ex wrote:I just tried out some demo xfrog trees, and had a similar prob, it's up to the power slider of the opacity and the gamma setting of the floatimage (in this case) and also I inverted the setting, so the opacity image has to be black&white no greys. So if you have some of those alpha/opacity/transparency maps which have a green color around the leaf it's all grey when you load it into octane therefore it will not be 100% transparent and a box will be shown, so redo the opacity map (make it black/white) if the power slider or gamma slider doesn't do anything, that's what I encountered with some models..
I think upping the gamma and power slider to the max setting and inverting the map that's about all you can do inside octane, try those, if no work, retouch the texture..
I had similiar problem too, not exatly sure what made it work later, but I managed to fix it somehow easily.
Intel C4Q , 4G ram, GTX 285,