Octane V3 distortion/grimey renders, Medium Emitter no worky

Sub forum for help and tutorials.

Moderators: ChrisHekman, aoktar

Post Reply
yorobi
Licensed Customer
Posts: 20
Joined: Mon Aug 10, 2015 8:29 am

example 1 .jpg
example 1 .jpg
HI Everyone,
I've been having this problem for a while now, but seeing as I don't work in 3d loads lately.. I only came around to asking this now.
I've been having render problems with Octane for C4D.
Either the renders turn our grimey and speckly, no matter how high I crank the sample rate settings on Octane render settings for viewing reasons, switch from DL Diffuse to Pathtracing..
And for some reason the reverse also seems true.
It also doesn't seem to matter whether I turn the dpi up from 75 to something like 300 or vice versa.
Now I know I have a rather low end vid card, but wasn't expecting render times to be quite that bad.
Can anyone point me in the right direction?

Card specs: GTX760
Ram: 32GB
CPU: i7 4790K

ps; I know I can def do with either a better gfx card or a cloud render service. But before I do that I want to try and understand what I am doing wrong..
yorobi
Licensed Customer
Posts: 20
Joined: Mon Aug 10, 2015 8:29 am

another example.
Attachments
example 2 .jpg
yorobi
Licensed Customer
Posts: 20
Joined: Mon Aug 10, 2015 8:29 am

and another one
Attachments
example 3 .jpg
User avatar
bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi yorobi,
I'm guessing, but I think that your issue is in correctly lighting the scene :roll:
If you use only a gray background, everything is dull.
You need good HDR images or a classic studio lighting setup... you can also use the physical sky in an artistic way by changing the sun and sky colors.
Here is a link to a good series of free HDRI as a starting point:
http://noemotionhdrs.net/hdrnight.html
and a video tutorial by Inlifethrill about the Lighting system in general:
http://inlifethrill.com/tutorials/octan ... g-systems/
ciao beppe
yorobi
Licensed Customer
Posts: 20
Joined: Mon Aug 10, 2015 8:29 am

Hey Beppe,

Thanks for your reply!
I will try that out!
I'm learning how to use Cinema4d & Octane for the past year.. and it's all quite extensive.. so sometimes I don't know which end does that anymore lol!
User avatar
dotJack
Licensed Customer
Posts: 13
Joined: Mon Aug 10, 2015 8:14 am
Location: Tallinn, Estonia

Hello friend.

You're posting screenshots of IPR, which is fine. But I'm not really getting what you're saying.
There are a few things that I spotted in your render settings which I would change right off the bat without knowing anything about your scene.
Drop your GI clamp to like 10. The 1 million value never made sense to me but it clamps some of the brightest bits you may be generating with your image.
Coherent ratio, I like to keep at around 0.25 - 0.3 (Got from somewhere that it basically takes about 250-400 samples to clean up the incoherent colors but after that your scene cleans up faster)

There's also an issue with how you establish the power of your lights. All lights start off at 100 power, which is actually quite a lot. You should be getting along with 10, maybe 15 if you want to push something out of bounds. Under 10 is what I usually go for and I get decent results. Also, build everything to scale. Just makes things work in a more logical way.

But I don't really understand what you mean by grime. If you're using cinema 4d shaders, you may want to up the resolution you're getting under settings from 512x512 to 2k IF you're getting issues with that - if not 512 is fine. And your sky seems blurry. More so than out of focus would cause, so that is probably quite a low resolution image. Consider upgrading.

As for the medium emitter not working, which your only mentioning in the title, have you tried upping/turning on the transmission of your shader.
Also, you have to understand that a medium emitter is probably not the best choice for non volumetric objects because the emission is not controlled by any sort of density of the object. You get a solid form giving out light. So, if you emulate some sort of candle flame in TFD, or houdini and port it over into c4d, you're going to get a more realistic flame but also a more realistic light emission from that flame.

You may want to look at just using a blackbody emission in the emission tab because you'll get the same result, with finer control and a faster output (i.e. cleans up faster).

http://imgur.com/a/LHiOj

As you can see, upping samples helps but I don't see anything you would call grimey.
I did not use any textures in my image. No HDR to light this, the only illumination is from the sphere I crushed into the shape of the flame.

I'm using blackbody emission: temperature 2622 and power 0.5 [Surface brightness off, normalization on, cast illumination on].
For a blackbody emission I also set the transmission to 0 and the diffuse is a pure white.

The flame is 0.821 cm x 1.204 cm x 0.464 cm.

/ramble
Post Reply

Return to “Help / Tutorials”