Does anyone know why my effectors arnt working in octane ?
Trying to have a plane effects turn off lights as it passes ( light being a textured emission )
My effector works with regular lights but not with octane lights or emissions :S
Effectors not working in octane
Moderators: ChrisHekman, aoktar
Can you be more clear how do you set effectors? With color options?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes sorry, spheres in cloner, plain effector on cloner, colour mode on, blending mode subtract, modify clone 100 percent,falloff shape linear
i've set up this example of what im trying to do, simple enough but can't get the basics down to transfer to my project
my example scene
https://www.dropbox.com/s/21lklcaf1cag5 ... e.zip?dl=0
i've set up this example of what im trying to do, simple enough but can't get the basics down to transfer to my project
my example scene
https://www.dropbox.com/s/21lklcaf1cag5 ... e.zip?dl=0
well here is a sample scene. It has 3 different way to do. Actually we have lot of scenes like this in latest release topic for checking.
- Attachments
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- 02_COLOR_MODE_Luminance Channel.rar
- (157 KiB) Downloaded 262 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
And so don't you have any feedback?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for your examples aoktar! This seems to work with Cloners but I'm having some issues with this technique using MoText. I made a separate post here:
viewtopic.php?f=23&t=55749
viewtopic.php?f=23&t=55749