General OGL issues(OSX) - SOLVED

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sdanaher
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When I try to move an object in the editor views with LV active all three other views update in real time along with the LV, but the view I'm clicking in does not until I release the mouse.

Likewise if I move the current camera view, OpenGL doesn't update until I release the mouse.

Is there a setting somewhere that gives priority to the OpenGL views so that the LV updates only AFTER the mouse is released so that I can work interactively in the viewport as normal?

I tried the Priority settings, does nothing.
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aoktar
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It's not about renderer. About access to viewport data. Be sure this option is like that. this is for only OSX not happen on windows.
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sdanaher
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That seems to work, thank you.

What does it do when its on (ie what functionality am I missing with it turned off)?
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aoktar
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sdanaher wrote:That seems to work, thank you.

What does it do when its on (ie what functionality am I missing with it turned off)?
It changes the place of geometry data catching in from plugin. This is a consequence and reason why i added this option.
Just changes the update mechanism. Can react a bit different but same results at the end.
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sdanaher
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aoktar wrote:
sdanaher wrote:That seems to work, thank you.

What does it do when its on (ie what functionality am I missing with it turned off)?
It changes the place of geometry data catching in from plugin. This is a consequence and reason why i added this option.
Just changes the update mechanism. Can react a bit different but same results at the end.
Does it default to off for OSX version? If not perhaps it should....
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aoktar
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It's OFF by default for OSX. (Edited message)
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sdanaher
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aoktar wrote:It's ON by default for OSX
So perhaps it should be OFF by default...
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aoktar
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sdanaher wrote:
aoktar wrote:It's ON by default for OSX
So perhaps it should be OFF by default...
Yes typo sorry. That's OFF for OSX by default. You should be change that.
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