OctaneRender® for Poser (Windows/OSX) 3.03.3 [OBSOLETE]
Moderator: face_off
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The Windows installer below includes support for the GTX 1070/1080 cards. I will formalise this release once the OSX build is done.
https://render.otoy.com/customerdownloa ... _Win64.exe
Paul
https://render.otoy.com/customerdownloa ... _Win64.exe
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
3.3.2.75
- Compiled with Octane 3.03.2
Paul
3.3.2.75
- Compiled with Octane 3.03.2
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
That's the link for Revitface_off wrote:I have updated the installers at the top of this thread with:
3.3.2.75
- Compiled with Octane 3.03.2
Paul

Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Fixed - sorry about that.That's the link for Revit
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Following is a pre-release (Windows only) of the next version of the plugin.
3.3.2.76 (pre-release)
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers
https://render.otoy.com/customerdownloa ... _Win64.exe
Paul
3.3.2.76 (pre-release)
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers
https://render.otoy.com/customerdownloa ... _Win64.exe
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks for the update Paul! Editing nodegraph materials works great now.
One other thing I noticed (and I apologize if this is already a known issue) is that when trying to use a Gradient texture, the below error comes up when you try and change the Interpolation value. The scene will still render, so I'm guessing it just uses the default linear interpolation, but it looks like the setting can't be changed.
Note that the Gradient texture does not have this issue when used within a nodegraph material, so there is a workaround.

-Matt
One other thing I noticed (and I apologize if this is already a known issue) is that when trying to use a Gradient texture, the below error comes up when you try and change the Interpolation value. The scene will still render, so I'm guessing it just uses the default linear interpolation, but it looks like the setting can't be changed.
Note that the Gradient texture does not have this issue when used within a nodegraph material, so there is a workaround.

-Matt
I will fix this. The Gradient node via the Material Tree does not allow for the adding of interpolation points, so it is of limited value, and you would generally want to access this node via the NodeGraph. However the python exception needs to be fixed.One other thing I noticed (and I apologize if this is already a known issue) is that when trying to use a Gradient texture, the below error comes up when you try and change the Interpolation value. The scene will still render, so I'm guessing it just uses the default linear interpolation, but it looks like the setting can't be changed.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
3.3.3.76
- Compiled with Octane 3.03.3
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers
- Fixed issue where selecting the Gradient->Interpolation pin would raise a python exception
Paul
3.3.3.76
- Compiled with Octane 3.03.3
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers
- Fixed issue where selecting the Gradient->Interpolation pin would raise a python exception
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question