Hello.
When I try to render my simulation the number of objects detected is 0.
If I simply add a sphere or box to the scene it detects the object and renders it.
The two different objects have identical material settings... one is a simple primitive and the other a simulation with a particle fluid surface.
I also get this message that pops up whenever I click on the IPR:
mantra: Could not find VEX shader 'octane_vopnet' (either .vfl or .vex)
Any suggestions?
Not detecting Objects
Moderator: juanjgon
The problem can be that the simulation is building a polygon soup mesh, that is not supported currently by the plugin. You need to add a Convert SOP node to convert the polygon soup to a polygon mesh object.
Anyway if you want to send to me scene, I could test it here to see what could be the problem.
Thanks,
-Juanjo
Anyway if you want to send to me scene, I could test it here to see what could be the problem.
Thanks,
-Juanjo
- byronfillmore
- Posts: 14
- Joined: Mon Dec 01, 2014 7:19 pm
Any idea why I keep getting this message appear over and over?
mantra: Could not find VEX shader 'octane_vopnet' (either .vfl or .vex)
mantra: Could not find VEX shader 'octane_vopnet' (either .vfl or .vex)