Octane VDB problem render

Houdini Integrated Plugin

Moderator: juanjgon

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tahircg
Licensed Customer
Posts: 21
Joined: Fri Jan 22, 2016 4:36 pm

Hello Guys, need your help!
I'm doing scene with clouds, simple shader to volume, standart parameters to octane.
clouds_shader.jpg
But i start render and little confused, becouse have two different results.
If i start octane IPR, shader doesn't work correctly,
screen_first_IPR.jpg
after click update in IPR window, result looking more realistic.
clouds_updateIPRRender.jpg
Render to Mplay has a simillar error, shader doesn't work.
screen_renderToMplay.jpg
Have any rules or ideas for this situation? :roll:
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you send to me the scene to test it here? The problem can be related to the bug (already fixed for the next build) in the IPR window updating the render target camera parameters, but this doesn't explain the problem while rendering to the MPlay.

Thanks,
-Juanjo
tahircg
Licensed Customer
Posts: 21
Joined: Fri Jan 22, 2016 4:36 pm

of course!
this scene here
Attachments
clouds_octane_test_02.zip
(59.88 KiB) Downloaded 263 times
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The problem seems related to set the material for the volume using the Material SOP node. If you set the volume material in the OBJ material parameter, all seems to work fine.

I am investigating why this happens.

Thanks,
-Juanjo
Attachments
image001718.jpg
tahircg
Licensed Customer
Posts: 21
Joined: Fri Jan 22, 2016 4:36 pm

big thanks! :)
may be conflict with standart cloud shader?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Nope, there is a bug in the plugin. Currently you can't use the Material SOP node to set the volume materials, only the OBJ material parameter can be used.

I'll try to fix it for the next build.

Thanks for reporting!
-Juanjo
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