Hi guys,
probably i miss some parameters to manage it.
i tried with octane light, with object with diffuse material and blackbody emitter, but i can't avoid to see them (light or obj emitter) in occlusion pass.
If i put a light near a plane in a occlusion pass i see occlusion like octane light is a real obj, like appear when i put a blackbody emitter in scene to light that.
is there somewhere a check like lw obj setup to enable disable obj from occlusion render?
i tried to obj property on lw, like unseen by shadow, ray etc, but nothing is still present.