Could someone point me to where this setting actually is in the materials tree?
TRRazor wrote:Could someone point me to where this setting actually is in the materials tree?
Sure thing, are you on Poser or DAZ Studio ?
Looking good now!
TRRazor wrote:Dear Sam,
back when the "original" RedSpec TGX Wet beta was released OctaneREnder wasn't able to render Bump and Normal maps in the same shader mix.
This was only implemented very recently, which made it possible for us to release TGX MK3 for G3F before Christmas in 2016.
All other shaders will receive free updates to include Normal and Bump maps in the shader mix, while TGX Wet Beta will receive a full fledged new shader disconnected from the skin shader setup.
We will reveal more about it as it becomes time and we have the necessary info ready for you guys.
Regarding TGX Wet Beta in its current form - as stated above it will receive an update to include normal and bumps. At this moment, please do understand though, that we're focusing on the skin shaders first.
We appreciate your patience
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