Smoke and Fire with x particles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aggiechase37
Licensed Customer
Posts: 214
Joined: Tue Jan 13, 2015 6:39 am

Not trying to be annoying about this, but would like to know if smoke and fire in x particles being rendered in octane is going to be a thing or not. I'm not opposed to buying turbulence fd, but I'm already used to x particles system, which is great for smoke and fire, so would prefer not to have plug-ins that overlap each other if at all possible.

Thanks and keep up the good work.
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Hi,
if you remember that i replied this request in past days. I'm on side of to see incoming features with osl build. No need to spend lot of time and junk that if better possibilities comes out with osl.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aggiechase37
Licensed Customer
Posts: 214
Joined: Tue Jan 13, 2015 6:39 am

Cool. Any idea when osl is gonna hit? I've got some projects coming up and pretty sure I'm going to have some smoke and fire to tackle. Would be nice to have everything all in one render rather than having to composite everything from different renders.
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
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