I'm experiencing a camera offset between the houdini viewport and the octane renderer, any clue to why this is happening?
The attachment shows the difference between the viewport and octane IPR, a offset in the up axis.
Camera offset between viewport and octane
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
It seems a displacement due to any of the camera parameters related to the frame offset. You can have the "Perspective Correction" parameter enabled in the render target camera tab, or the "Screen Window" parameters in the Houdini camera node.
If you want to send me the scene, I could test it here.
Thanks,
-Juanjo
If you want to send me the scene, I could test it here.
Thanks,
-Juanjo
hey juanjgon, on closer inspection, it seems to be a instancing problem and not a camera problem.
look at the following attachment. the yellow geometry is normal geometry objects. the grey are instanced geometry. the red pointcloud is the position pass from the rendered image.
the position data is accurate for the normal geometry objects, however offset for all the instanced objects.
look at the following attachment. the yellow geometry is normal geometry objects. the grey are instanced geometry. the red pointcloud is the position pass from the rendered image.
the position data is accurate for the normal geometry objects, however offset for all the instanced objects.
Hmm, weird. I am going to need the scene see where is the problem. Can be a problem with the transformations of the object to be instanced, at OBJ level or at SOP level ... it is hard to say without the scene.
Thanks,
-Juanjo
Thanks,
-Juanjo