Clarification on the ratio credit/hour

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Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Hi, I'm testing out ORC, and I was given 100 credits to try out.
I did a render that took 6 hours 43 minutes to complete, and now I have 82.241 credits left, which means the cost of my render was around 2.762 credits per hour. Is that correct?
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

For info, I rendered this sequence : Total Node Usage Time
3 Days 20 Hours 23 Minutes and it used 238.392 credits....

how much money does it represent ?
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Last I heard each credit was 10.00 USD... I could be wrong though.
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

AH, and for me I heard 10 credit = 10 dollars...

Where is the truth ?
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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That's correct. What will change over time is how much compute power (in OB) a credit covers as costs go down on the cloud go down, just as local rendering power does. We are covering credits during this phase in part to expose any undiscovered issues users find encounter with spending their credits.

10 credits still maps to roughly the compute time of 800 OB/hour. One thing we are considering and would like feedback on mapping render time into credits and $ in the UX.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Goldorak wrote:That's correct.
What is correct? 1 credit = $10 or 10 credits = $10?
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