Interior furniture rug/instancing test

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

I thought I’d try some instancing in Lightwave. The rug has over 500,000 instances, set up to deform away from the feet of the furniture automatically, so the furniture looks as though it has settled down into the rug pile. Octane 3 handled things well. I’ll try a more intensive test next time.
20160624-preview-30000.jpg
20160624-preview-3a0001.jpg
User avatar
slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

did you use "Octane Scatter" object?
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Using the instancing in Lightwave 11.6
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Another update. I have been playing around with the density of rug strands. I need to change the materials a bit so it appears a little more transparent on the end of the strand.
20160713-interior0002.png
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Beautiful rug. Especially at close-up.

How did you make the different colors/texture for the instances?
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Thanks!
Colour change is controlled by an image and I have some random scale/rotate/offset applied to the strand instances to get the carpet gun look.
Setup in Lightwave.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Any chance of posting your node tree of how you setup the texture to the instances?
I can´t get around my head of how to do it...
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Yep, I'll sort it out soon.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

instance.jpg
The image controls the scale. I also have an alpha image above to fade the edge down.
This was a straight forward so I didn't bother using nodes.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Thanks!
For color you used just a World Space projection?
Post Reply

Return to “Works In Progress”