Extend an ocean plane to infinite?

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Rikk The Gaijin
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Hi, I have a plane with an ocean simulation done in RealFlow, but the plane is too small to cover a large area.
Is there a way in the Standalone to tile/repeat my simulated plane to infinite? Or at least to a much larger area?
ocean_plane.jpg
fatrobotsneedlove
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oceantool.PNG
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fatrobotsneedlove
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Just use like 20 placement nodes in the first two geometry groups.

It'd probably be easier to use scatter data from a grid but then you'd have to leave standalone.
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whersmy
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Im not sure if turbulence can help you out in combination with placements and no repeated pattern, could be an option.

Maybe scale down the scene by itself and enlarge the plane as large as possible
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Rikk The Gaijin
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Thanks fatrobotsneedlove, I know you can do that way, but I was wondering if there is an automatic way to extend the tiles to a much larger area... I guess not? :cry:
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Phantom107
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There is, through instancing... didn't think of using a Scatter node to tile your single water plane around? :)

What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Phantom107 wrote:There is, through instancing... didn't think of using a Scatter node to tile your single water plane around? :)

What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
I know it has to be done through instancing, I will do it that way, I wanted to know if Octane had some internal node to do that for things like ocean, but it doesn't. ;)
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