Hi, I have a plane with an ocean simulation done in RealFlow, but the plane is too small to cover a large area.
Is there a way in the Standalone to tile/repeat my simulated plane to infinite? Or at least to a much larger area?
Extend an ocean plane to infinite?
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- fatrobotsneedlove

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4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- fatrobotsneedlove

- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Just use like 20 placement nodes in the first two geometry groups.
It'd probably be easier to use scatter data from a grid but then you'd have to leave standalone.
It'd probably be easier to use scatter data from a grid but then you'd have to leave standalone.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Im not sure if turbulence can help you out in combination with placements and no repeated pattern, could be an option.
Maybe scale down the scene by itself and enlarge the plane as large as possible
Maybe scale down the scene by itself and enlarge the plane as large as possible
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Rikk The Gaijin

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- Location: Japan
Thanks fatrobotsneedlove, I know you can do that way, but I was wondering if there is an automatic way to extend the tiles to a much larger area... I guess not? 
- Phantom107

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There is, through instancing... didn't think of using a Scatter node to tile your single water plane around?
What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Rikk The Gaijin

- Posts: 1528
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- Location: Japan
I know it has to be done through instancing, I will do it that way, I wanted to know if Octane had some internal node to do that for things like ocean, but it doesn't.Phantom107 wrote:There is, through instancing... didn't think of using a Scatter node to tile your single water plane around?![]()
What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.