Bathroom

Display your final art here...
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nipparnlert
Licensed Customer
Posts: 75
Joined: Fri Jun 18, 2010 3:59 pm
Location: Thailand

Hi, welcome for comment.


Thanks, nipparnlert.
Attachments
WC1-ground-floor.jpg
new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
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lixai
Licensed Customer
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
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nice render, i like it.
i have some advices for you if you want to consider them.
1. Tiling on the floor... because of the low bump value.. is almost invisible. You can make that as geometry in your host app, it will not take too much ram because it's simple geometry.
2. Try to correct the camera, you can do this by setting the Y pos and Y target (in Node Inspector/Preview Camera) the be the same value. if one is 2, the second one should be also 2. This will keep vertical lines to stay vertical.
Here is an example.
Image
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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nipparnlert
Licensed Customer
Posts: 75
Joined: Fri Jun 18, 2010 3:59 pm
Location: Thailand

Thank for advice. I'll try. :)
new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
tomas_p
Licensed Customer
Posts: 188
Joined: Sun Mar 14, 2010 7:38 pm
Location: Slovakia

Not bad.....

regards
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
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