I calculated around 730 hours for 7 1/2 months (I subtracted some time for things like going out of town or going to play golf and whatnot) and saw another article that suggested that entry level for CG artist at a production house will make $23 an hour.Terryvfx wrote:I've always been pretty bad with pricing myself so how did you come up with the 16k-ish price itself? for all the time I've been doing 3D I've never know the "standard" price of things.
For the other figure I just calculated per asset that I modeled, textured, and rendered. So around $500 per asset. Then I figured up for each assets about what it took to composite it into the scene, color correct it, edit it, add music, add sound effects and all that good stuff. That came out to around the same $16k ish figure.
But I keep seeing around the internet is $1k per rendered second is the industry standard. But since I'm effectively a one man show, and don't have to pay receptionist, sales guys, etc, I think that's a pretty gaudy figure.
