Recreating this material

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swilkerson101
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I could really use some help or ideas on how to recreate the texture in the image attached. I am guessing that the geometric patterns are in a displacement channel, but when I try this the pattern indents too much into the geometry and does not look like it is a part of the surface texture like in the image (no matter how low the setting). so I am wondering is there a better way to achieve this look. Also I am having a very hard time recreating the black brushed metal beneath the patterns. Actually I am not sure if it is brushed metal or not, and I have tried a simple black texture with a bump, low specular, and a high roughness and it is not reproducing the same effect. Any help on this would be much appreciated, or if you know of anything I can watch that can help me create more advanced materials like the one in the image that would be extremely helpful.
Here is the texture reference I am using
Here is the texture reference I am using
Thanks Again
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Terryvfx
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This reminds me of some Silverwing designs, all I see here is a somewhat elaborate spec and roughness texture in a glossy material with a very nice low key lighting and compositing, I also think you can discard the displacement and go for a simple bump but that's just for extra detail, I think 90% of the work here in the material is putted into the spec and roughness textures.
swilkerson101
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Thanks for the insight. You say that the objects design patterns are similar to silver wing designs? I will keep working on it to see what I can come up with.

Thanks again
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Terryvfx
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The nickname is Silverwing.
Check this out: Image
If you pay attention at the right up corner of the model you can see the lighting behaves similarly to the reference and this is all done with a roughness map, you can actually do a pretty quick test just make a fractal noise texture full of boxes of different intensities and plug that into the roughness map
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Terryvfx
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Another example, this one might be even better.

Image
swilkerson101
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It all seems so obvious now. Thanks a lot man, when I have something worthy I will post it here to see what you think. Where did you find the second image, I have seen somewhere as a promotion for a octane training course. I would like to find that course and watch it to increase my Octane skills.

Your the man :)

Also can you post a link to some of Silverwings work?
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Terryvfx
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No problem! here you can check out his work: http://www.silverwing-vfx.de/work_3D.html the reel is really nice as well as the image gallery

EDIT: Maxon have a video of him explaining stuff about Octane and it's really good! https://www.youtube.com/watch?v=eCafqRQ8XP8 and I'm looking forward to see what you come up with.
swilkerson101
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Hey Bud I wanted you to check this out and see what you think. Your critique is welcome. So I found out that silver wing has done some work for Axisponza which is the company that did the image I attached before. So I found C4DAPT2 and Raphal Rau had a two hour session on how he creates the materials which was extremely helpful and went right inline with your advice that you posted previously、 so thanks for that. I was able to figure out the roughness maps, but I still can't figure out how they did the cross hatching look. I figure it is a bump texture, I just can't figure out what they used for the pattern. However I have gotten very close to the actual metal texture I think.Thanks a lot for your help any advice on what that crosshatched pattern may be would be much appreciated but all in all I think I am getting there.
Attachments
Test Cube.png
swilkerson101
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Here is another image.
Attachments
Cube Test 2.png
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Terryvfx
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Oho! you have made such good progress! I've some suggestions to get the overall look of the image but let me test a few things about the specular map myself (like I said all there is to it is an elaborate map) I'm getting excited here.
Last edited by Terryvfx on Wed Jul 27, 2016 7:42 am, edited 1 time in total.
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