I have been unable to get motion blur to work on any objects that I use a point cache on.
I'm trying to get motion blur from an object that has been deformed through polyFX driven by an animated random effector. I've tried disconnecting the polys and caching the point data, but I still can't get any motion blur on the moving polys via Octane.
I've attached a sample file for reference.
Does anyone have any suggestions?
Motion Blur with PolyFX/Point Cache
Moderators: ChrisHekman, aoktar
- Attachments
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- PolyFX_MB.zip
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Multimedia Designer
ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)
ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)
Thank you aoktar!
Clearly I need to brush up on my animation knowledge.
Clearly I need to brush up on my animation knowledge.
Multimedia Designer
ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)
ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)