Octane render + Unreal 4

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mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

Here is test of bedroom that we made using Octane render baking features and Unreal 4 engine. ;)
I hope that we will see integrated Unreal 4 plugin soon.

Attachments
3.jpg
2.jpg
1.jpg
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

great look, how many time for baking all the maps in Octane?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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icelaglace
OctaneRender Team
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Image

Try to add some SSAO on your scene now to make it less flat on some areas :mrgreen:
http://icelaglace.com
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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

Awesome! Thanks for sharing your work ;)
kommando_2k
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Joined: Mon Sep 02, 2013 5:47 am

:shock: wooow... very nice
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Olitech
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Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Ok, THAT'S what I'm talking about!

Been waiting to see/use this since the beginning of Octane.

Outstanding!

Could you share any advice, tips, tricks or problems?

Pretty please? =]

Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
mark0spasic
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Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

Here are examples directly from Octane render for 3dsmax and baked textures imported in Unreal 4. :D ;)
I must say before this I never used UE4 until now so everything is pretty new to me.
For this scene I baked only diffuse textures, so first in max unwrap everything one by one, then give to every object Baking group ID in Octane object properties from 1 to ...
After that create Octane camera and set to baking and in properties of baking set Group ID of object you want to bake from 1 to ....
This project took me about one week because of learning, but now it probably would take 2-3 days.
Baking was done using PT and textures size vary from 2000x2000 to 6500x6500pixels. :)

I have question for Octane developers is it possible to render in one pass only shadows and lights with transparent background?
So when I import to Unreal I could mix baked shadows+light with regular texture, because for floor or carpet that you saw in video I needed to bake floor,carpet twice, but maybe with shadows+lights transparent pass I could render only once and mix them in UE4 with any regular texture. :D
Attachments
Baked in octane for 3dsmax - Realtime Unreal 4
Baked in octane for 3dsmax - Realtime Unreal 4
Straight from Octane render
Straight from Octane render
Baked in octane for 3dsmax - Realtime Unreal 4
Baked in octane for 3dsmax - Realtime Unreal 4
Straight from Octane render
Straight from Octane render
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
prehabitat
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Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Mind blown...

I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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mojave
OctaneRender Team
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prehabitat wrote:Mind blown...

I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)
Hi prehabitat,

Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes:
viewtopic.php?f=73&t=52754

Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking:
viewtopic.php?f=40&t=51954

Best,
prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

mojave wrote: Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes:
viewtopic.php?f=73&t=52754

Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking:
viewtopic.php?f=40&t=51954
Hey Thanks Mojave, I remember coming across Beppe's script some time ago but I was still in VR nappies and didn't realise how I could use it..

Since then I've been tinkering with Quixel which I think is fortunate from the perspective of its workflow similarities to <modelling app>->UE4 workflow... probabily time I looking into the process again and tested it on one of my buildings!

Keep me on the list for the UE4 plugin (& 1st party plugin bundles) :)
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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