Hi
We are adding opacity mask to the edges of the road to make it look like it is not to perfect but if we have Alpha Shadows off those clear spots still cast shadows, It is understandable but the problem is our rendering time is twice more just to have this one road look good. Can we have alpha shadows off and on also per object so we wont waste render times just for one road?
Thanks
Can we get alpha shadows PER OBJECT?
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