OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Uhlhorn
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Now I have made the turn from -180° to +180°, and the black frames are on the same view angle, now on frame 216 to 221. These frames represent the angles from 36° to 41°.

Image
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Uhlhorn
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I’ve changed the x rotation a little bit and now it renders fine. So it seems to be a bug.
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face_off
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Location: Adelaide, Australia

Uhlhorn wrote:Yesterday I made an simple animation with the Modo plugin (3.2.0.109.901). I make a camera turn 360° around a mesh with 240 frames. And the frames 24 to 27 are always black.
Update: this represents the view angles from 36° (frame 24) to 40.5° (frame 27).

Image
Can you send me the scene pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Uhlhorn
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I sent You a private message with the Modo scene file and screenshots.
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face_off
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Is it possible to have support for Morph Influence changes without having to reload the scene?
Dino - can you pls send me a simple scene showing how you are using morph influences.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MrFurious
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Thanks Paul, here's the scene just a sphere with a single morph map. Load the scene and activate Octane and you should see the sphere in the octane viewport.

Tick this checkbox:
activate morph.jpg
The openGL preview will update the morph change but it doesn't show in the Octane render window until the scene is reloaded.
openGL_morph.jpg
morph_inf_ball.jpg
Hope this helps.
Dino.
morph influences modo.zip
(65.36 KiB) Downloaded 207 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The openGL preview will update the morph change but it doesn't show in the Octane render window until the scene is reloaded.
This is fixed in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MrFurious
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Nice.. :)
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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smicha
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Paul,

Are deferred meshes supported in the plugin? When I add a deferred mesh with previously applied Octane textures and try to open Octane, Modo crashes.
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
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face_off
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Location: Adelaide, Australia

Are deferred meshes supported in the plugin? When I add a deferred mesh with previously applied Octane textures and try to open Octane, Modo crashes.
I searched through my notes, which indicated that Deferred Meshes were not supported by the Modo Render Cache. But the non-Render Cache geometry loader in the plugin would load Deferred Meshes IF Load Cage was ticked (however Modo seemed quite unstable when dealing with Deferred Meshes even when not using Octane). These notes are /very/ old, and a lot has no doubt changed in Modo, so these points might no longer be valid. If you have a scene with a Deferred Mesh causing you issues, pls send it to me and I will take a closer look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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