OctaneRender™ 3.0 for LightWave™ - Daily build 3.02

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
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BorisGoreta wrote:I don't need it really I was just wondering if this tech would improve something in LW but apparently it wouldn't so no problem. :D
Yep, the main issue is that LW can't manage large amount of particles ;) ... anyway I'll add this feature to the plugin. It is in my TODO list ;)

-Juanjo
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BorisGoreta
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I am in a process of optimizing scene to fit into GPU RAM and I would love to have statistics on memory usage for textures, meshes and other stuff as we have in standalone.
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

BorisGoreta wrote:I am in a process of optimizing scene to fit into GPU RAM and I would love to have statistics on memory usage for textures, meshes and other stuff as we have in standalone.
This information? I think that the Octane API doesn't have the functions to get it, but I'll ask.

-Juanjo
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BorisGoreta
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Yes, we need this and developers need to open it.
realistic-design
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juanjgon wrote:
BorisGoreta wrote:I am in a process of optimizing scene to fit into GPU RAM and I would love to have statistics on memory usage for textures, meshes and other stuff as we have in standalone.
This information? I think that the Octane API doesn't have the functions to get it, but I'll ask.

-Juanjo
I also would like to have those info visible from the plugin.
MichaelT
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HI, now that OctaneRender™ Standalone 3.03.2 is out, any news on the LW version? I know it's beta still, but I've got a card waiting so... ;)
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'll release the 3.03.2.0 plugin build early next week.

Thanks,
-Juanjo
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