Version 3.03.3-R1 (11.08.2016)

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

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iDani
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Okay, thank you Aoktar.

Now its working, i have to delete some files "otoy_credentials" "license.backup" from the %appdata% folder.
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brasco
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Joined: Wed Apr 13, 2011 2:56 pm

Hi Ahmet,

Thanks for the latest release.

I think Absorption is broken, Invert has no effect and the it only works like it used to before Otoy inverted the input colour.

Image

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
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KonstantinosD
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Hi Ahmet,

In the latest version, light visibility and object visibility is not working if the camera is behind a glass. If you put the a glass window in front of the camera then any light or object can not be hiden from the camera. Is this a bug or a limitation ? I don't remember if it was the case before.

Thanx for your work!
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
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mojave
OctaneRender Team
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@iDani

A couple of users reported this issue and I have posted a solution for this here:

viewtopic.php?p=282739#p282739
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aoktar
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KonstantinosD wrote:Hi Ahmet,

In the latest version, light visibility and object visibility is not working if the camera is behind a glass. If you put the a glass window in front of the camera then any light or object can not be hiden from the camera. Is this a bug or a limitation ? I don't remember if it was the case before.

Thanx for your work!
How do you do? It's working as i can see.
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aggiechase37
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Quick question, maybe stupid question. If I install the 3.03.2 standalone, will the latest 3.03.1 plugin work OK with it?
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
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bepeg4d
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aggiechase37 wrote:Quick question, maybe stupid question. If I install the 3.03.2 standalone, will the latest 3.03.1 plugin work OK with it?
Hi aggiechase37,
yes, but not for net rendering daemon slave, you need to wait for a new version for this.
ciao beppe
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bepeg4d
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brasco wrote:Hi Ahmet,

Thanks for the latest release.

I think Absorption is broken, Invert has no effect and the it only works like it used to before Otoy inverted the input colour.

Image

cheers
brasc
Hi brasco,
is a known bug already addressed in SDK 3.03.2.
The Invert absorption option works only with absortion medium node, not with scattering or volume medium node.
You have to use the complementary color with this version, sorry.
ciao beppe
DinoMuhic
OctaneRender Team
Posts: 192
Joined: Wed Mar 25, 2015 10:24 pm

What is the "Manual System" in the new update?

by the way, I testes Realflow in the last days and its pretty stable. I had some crashes but they always involved having other applications open at the same time.

Here is a bug report, if it helps:
_BugReport.zip
(229.41 KiB) Downloaded 198 times
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Ron
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Hi Ahmet,
just a small issue regarding live viewer: in the prevoius versions the render info was greyed out after stopping the render. Now it keeps beiing white.
I found this pretty comfortable because it indicated that rendering has stopped and cards went into idle mode.

Possible to get this again?

Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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