The standart TFD render speeds are below all acceptable limits. Octane does it extremely fast, but... There's two questions!
TFD render has vectror desplacement features that help to make low resolution simulation more realistic, Octane, of cource. no. How to add some similar vector displacent to octane render to mimic those small flame features and "sell" picture better?
Also, I have major difficulty setting up realistic flame shader, I don't really get how to do it. And there's not much info about it. Also, how to differentiate smoke and flame isn't clear enough too...
Can you help me with some tutorials? I didn't find any good info about that all, will be greateful for your help
