- Fixed issue where Front Projection was only working in some situations when World Coordinates was ticked
- Added Use Modo Clipped Distance to the Octane Camera settings (to auto-set the Octane Near Clip Depth)
Works great- thanks for your efforts.
OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
Is it possible to have support for Morph Influence changes without having to reload the scene?
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
This should work aready if you have enabled to Modo Render Cache API option, but implementing it in the non-render cache system will potentially introduce more viewport lag (but I will investigate).Is it possible to have support for Morph Influence changes without having to reload the scene?
I have tried implementing this already, however the Modo API is not providing the vertex speeds correctly (which is needed for object motion blur). I have reported this to TheFoundry, so hopefully it will be addressed in the near future.Hi Paul, is it possible today for vertex motion blur inside modo, we got to version 3.0 and this was a 2.0 promised feature. Please help.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks that would be awesome. If it's going to make the viewport more laggy probably not worth it, and I'd rather just reload the scene when needed. I don't use the Render Cache because it makes the openGL viewports laggy/stuttery, speaking of which I notice the later builds (v3x) of the plugin has lost the ability to change replicators on the fly without having to reload the scene, could this be fixed so it's working again? (turning on render cache totally locks up my system)face_off wrote:Is it possible to have support for Morph Influence changes without having to reload the scene?
This should work aready if you have enabled to Modo Render Cache API option, but implementing it in the non-render cache system will potentially introduce more viewport lag (but I will investigate).
Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Loving the updated error reporting in the latest build
Also, if an object has too many UV maps, sometimes (rarely but sometimes) the error is reported in a dialogue box similar to above, but other times the dialog says check the log and the 'too many UV maps' error is there. Not an issue just passing it on.
Also, if an object has too many UV maps, sometimes (rarely but sometimes) the error is reported in a dialogue box similar to above, but other times the dialog says check the log and the 'too many UV maps' error is there. Not an issue just passing it on.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
I will investigate this issue when doing the 3.03.1 release.Hi Paul, there is a problem with UDIM workflow, can you please see the previous comment where I attached the file and see if it works.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question