Sorry if this has been asked before.
Does anybody have a workflow to share about rendering particles?
Can you make smoke or simulate fire or liquids?
How do you apply shaders?
Do you send your animation to the standalone version?
If it's not possible to do with Octane, is there another rendering software that uses GPU to do it?
Please explain in detail as I am not an expert in Octane.
Sorry again if this has been asked before.
Thank you very much in advance !
Snoopy
Particle Rendering
Moderator: JimStar
Sorry, just a quick tip as I'm on mobile here:
You can convert the nParticles to mesh under Modify > Convert > nParticles to Polygons. The resulting mesh stays live so you can still play with the particle system settings and play your animation and so on. At this point you can assign an Octane material to the mesh and it renders. The appearance (blobbiness etc) of the mesh can be controlled in the nParticleShape1 node Attribute Editor under Output Mesh. The particle system is not visible in the viewport after it's been converted, but if you want to see it again you can uncheck 'Intermediate Object' in the nParticleShape1 Attribute Editor under Display Options.
I'll need to add some pictures to this post later to illustrate this more clearly.
You can convert the nParticles to mesh under Modify > Convert > nParticles to Polygons. The resulting mesh stays live so you can still play with the particle system settings and play your animation and so on. At this point you can assign an Octane material to the mesh and it renders. The appearance (blobbiness etc) of the mesh can be controlled in the nParticleShape1 node Attribute Editor under Output Mesh. The particle system is not visible in the viewport after it's been converted, but if you want to see it again you can uncheck 'Intermediate Object' in the nParticleShape1 Attribute Editor under Display Options.
I'll need to add some pictures to this post later to illustrate this more clearly.
To clarify my previous post:

