Huge memory usage in 3.02 - 4.5

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Two identical scenes.. Old version only uses 0.166 and new one uses 0.490
Attachments
mem usage.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

here is another example one little sphere (960 pol) no textures and 0.333 GB used
Attachments
usage mem.jpg
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Most of the memory is used to store sample states, i.e. is independent of the amount of used geometry. Please read the second chapter of viewtopic.php?f=24&t=51679
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

abstrax wrote:Most of the memory is used to store sample states, i.e. is independent of the amount of used geometry. Please read the second chapter of viewtopic.php?f=24&t=51679

Ok Thanks. I was using 2.0 till now
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