Texture not updating

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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wakyak
Licensed Customer
Posts: 19
Joined: Mon Mar 01, 2010 9:59 pm

Hi,

I have a problem concerning textures.

If I add a texture-node, render and then update said texture by overwriting the file, nothing changes. I can even save a different image in a different spot either locally or on the network, as long as the file name is the same - the texture doesn't update, the original (cached?) image is used instead. Blenders viewport updates to the correct texture just fine, the problem is only present in Octanes rendered viewport and actual renders.

I've only observed this at work for now, but I'll be checking at home later today. If someone could test this out themselves I would be most grateful.

Using latest 9.11 release, latest stable Nvidia drivers, GTX570 at work, GTX970 at home.

Cheers /Erik
kraken
Licensed Customer
Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

I've seen that happen as well. I had to rename the texture, then reload it into the node for it to work. Make sure your "overwrite" option is ticked on the render panel before rendering.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
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