Procedural Textures and Image Maps in world space

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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kraken
Licensed Customer
Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

Hell o.

I'm rendering an animation and I noticed the textures don't move although the object does. It looks like they are projected onto the surface relative to world space. I've tried every setting. Nothing locks them to the surface in local space.

Thanks
JS
Node Layout
Node Layout
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
kraken
Licensed Customer
Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

Never mind, I figured out a work around.

For those who have this problem, select the object, go into edit mode, and create a UV map. This will lock the texture to the surface, but you may have to play around with the types of maps and projections to get it to look right. Really a lot of extra hoops for something that should be a default behavior if you ask me.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
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