Houdini Particles

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SamWelkerTV
Licensed Customer
Posts: 7
Joined: Thu May 23, 2013 6:17 pm
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I created some houdini particles using a number of pops, vops, and a tiny bit of Vex coding. For those of you who have absolutely no idea what this means, I told the particles what to do, how to do it, and when.

I set the hue of the particles to rotate over time of emission. I set the size and velocity with curl noise. Size is static, velocity is dynamic.

Here is the render.

Image

Find more at http://www.thinkparticle.com

Best regards,
Sam Welker
Training, tools, and blog for artists: http://www.thinkparticle.com
Portfolio: http://portfolio.thinkparticle.com

Cinema 4D. Houdini. FX + Motion Design.

Check out my blog for training and tools for artists!
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Bulwerk
Licensed Customer
Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

Looks rad Sam!

Are you able to keep the particle spheres as instances while coloring them based on your parameters?
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Nice as always Sam.

Hope all is well mate.

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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