OctaneRender™ 3.0 for Houdini™ - daily build 3.02

Sub forum for plugin releases

Moderator: juanjgon

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'll release a new build as soon as possible, but you can try to use the current plugin with the new production release. Perhaps it could work without problems.

-Juanjo
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Just as an update: the current build does not work with 15.5.523 (crashes during start), but it's no biggie since it looks like 523 did not fix that bug I mentioned after all anyway :(
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Okay, as a further update, I just worked out what the problem was :) In case anyone else experiences the .desk file issue. It happens if you do not have a "desktop" folder in your Houdini 15.5/ folder. In that case, Houdini will create the folder under the octane folder. And that crashes things. So just make sure you have an Houdini 15.5/desktop folder and that's that.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I've added a new plugin build for the latest H15.5.523 production release:

Release 3.02.0.0 for H15.5.523 (all platforms)
https://render.otoy.com/customerdownloa ... .5.523.zip

Thanks,
-Juanjo
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SamWelkerTV
Licensed Customer
Posts: 7
Joined: Thu May 23, 2013 6:17 pm
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Just wanted to check in and say thank you for integrating the color attribute.

I've been playing with it and I think it's quite a nice integration. Not too hard, very flexible considering there's no OSL yet, and it's fun!

Here's an example.

Image

Best regards,
Sam Welker
Training, tools, and blog for artists: http://www.thinkparticle.com
Portfolio: http://portfolio.thinkparticle.com

Cinema 4D. Houdini. FX + Motion Design.

Check out my blog for training and tools for artists!
Veneris
Licensed Customer
Posts: 97
Joined: Sun Jun 15, 2014 5:30 pm

This plugin can import ALEMBIC format?
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

SamWelkerTV wrote:Just wanted to check in and say thank you for integrating the color attribute.

I've been playing with it and I think it's quite a nice integration. Not too hard, very flexible considering there's no OSL yet, and it's fun!

Here's an example.
Cool image. Thanks!

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Veneris wrote:This plugin can import ALEMBIC format?
Well, not directly loading the the file at render time, but the plugin can render any alembic object loaded inside Houdini, including alembic sequences and so on.

Thanks,
-Juanjo
useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

hi juanjgon
at first: thanks a lot for the nice support!
one question about octane and redshift. is it possible to run both renderengines inside houdini?
at the moment is does not work with both in the houdini.env:

PATH = "C:/octane/bin;$PATH"
HOUDINI_PATH = "C:/octane;&"

# HOUDINI_DSO_ERROR = 2
# PATH = "C:/ProgramData/Redshift/bin;$PATH"
# HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/15.5.480;&"[/i][/i]


i always have to disable one of them.

thanks in advance!
oli
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

You can join two or more Houdini plugins in the same houdini.env file without problems. You only need to put all the paths separated by semicolons.

For example in your case:

HOUDINI_DSO_ERROR = 2
PATH = "C:/octane/bin;C:/ProgramData/Redshift/bin;$PATH"
HOUDINI_PATH = "C:/octane;C:/ProgramData/Redshift/Plugins/Houdini/15.5.480;&"


Thanks,
-Juanjo
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