Roadmap for the maya plugin
Moderator: JimStar
I am being patient and hoping for a solid release. I own the 2x plugin, however, have used it maybe 2 times and went to exporting to stand alone. Take the time needed to make this solid and utilize/bring the full strength and power of octane to maya.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
- QuinceHungaryKft
- Posts: 25
- Joined: Mon Mar 07, 2016 12:01 pm
You see, many of us here represent companies, which may hold many licenses.And before everyone complains about Otoy not putting more resource into this, we pay a few hundred dollars for this plugin, not a couple of thousand. If I'd dropped $2,000 on this I would expect a 3 man dev team. But the plugin is less than $300 US.
Also, I'm greatful for Kai taking the time to do a proper job, but I feel it is Otoy's responsibility that it wasn't created in a right way it the first place. Also the plugin price is the same as any other plugin price and yet when purchasing, you are not warned about different level of support or feature list.
I have spent some time researching in this February for the company I work for to create my recommendation on the plugin to move forward with. ~20 licenses within a year. If then I had any clue what mess lies behind the promises, I might have chosen a different route.
Again, I respect Kai's efforts but I couldn't find any excuse for the company Otoy, so far.
- michaelkdaw
- Posts: 14
- Joined: Sun Feb 05, 2012 1:50 am
I have, and the cardinal rule is "Don't tell someone you'll do something that you can't".I get everyone's frustration, but seriously. Have you ever developed software?
- k.a.schubert
- Posts: 137
- Joined: Mon Feb 22, 2016 2:52 am
Hi,
Windows release is here:
viewtopic.php?f=109&t=55117
Working on Linux and OSX releases now.
Thank you for the patience.
Please read known issues post to avoid some frustration.
Kai
Windows release is here:
viewtopic.php?f=109&t=55117
Working on Linux and OSX releases now.
Thank you for the patience.
Please read known issues post to avoid some frustration.
Kai
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
No Alpha Version of Linux.
I am very sad.
Wait Wait Wait ....
Octane for Maya Linux Alpha version.
When can I expect.
Sorry for my bad English
No Alpha Version of Linux.
I am very sad.

Wait Wait Wait ....
Octane for Maya Linux Alpha version.
When can I expect.

Sorry for my bad English
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Excellent is good to have something Thank you very much Kai appreciate.k.a.schubert wrote:Hi,
Windows release is here:
viewtopic.php?f=109&t=55117
Working on Linux and OSX releases now.
Thank you for the patience.
Please read known issues post to avoid some frustration.
Kai
Also about other comments, people or not frustrate with Kai works... is the opposite "we are really happy about it" we are unhappy about OToy to not put more people on that and don't tell the plug is less then 300 dollar if you include the standalone is general price as other renders engines so before spit some ridiculous comments think business.
Thanks again Kai to make some miracles

Best
Jo
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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http://www.hmxmedia.com/
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Believe it or not I'm in the same boat. I'm trying to architect an entire studio pipeline around Octane.You see, many of us here represent companies, which may hold many licenses.
My point is that rather than squeezing Kai to release before things are ready, take your concerns up directly with Otoy (which I and others did, which led to Kai being hired.)
- k.a.schubert
- Posts: 137
- Joined: Mon Feb 22, 2016 2:52 am
Refreshed the downloads with the fixed version.
fixed version
Did not include tbb.dll (for OpenVDB) in the setup, so mayas own was used, which made octane crash on startup.
Was just lucky on my dev machine to be using the correct dll.
fixed version
Did not include tbb.dll (for OpenVDB) in the setup, so mayas own was used, which made octane crash on startup.
Was just lucky on my dev machine to be using the correct dll.
- PaulScheepers
- Posts: 5
- Joined: Mon Jan 10, 2011 1:08 pm
I've got serious doubts about the workflow for this plugin.
Not sure how many connections I have to make if I just want to create from scratch a sphere, a camera and hit render.
What if I add another camera for example, in my render view I want to select IPR render -> cam02... Now nothing happens
In my hypershade I'm finding all nodes but the ones I need... shaders
Is this a octane for Maya plugin or a Maya for Octane plugin?
My hopes were so high
Not sure how many connections I have to make if I just want to create from scratch a sphere, a camera and hit render.
What if I add another camera for example, in my render view I want to select IPR render -> cam02... Now nothing happens
In my hypershade I'm finding all nodes but the ones I need... shaders
Is this a octane for Maya plugin or a Maya for Octane plugin?
My hopes were so high
Yeah the scene setup is way more time-consuming than it could be, although it did feel logical and familiar. Of course I've spent some time before with both the Maya Node Editor and Octane Standalone. Can imagine a first-time user would be completely stumped or at least highly frustrated trying to figure this out on their own. Feels like it needs some sort of a setup script that creates the barebones render setup with one click, so that the user does not necessarily need to see the node graph at all for basic rendering (beside materials in Hypershade) if he/she doesn't want to.PaulScheepers wrote:I've got serious doubts about the workflow for this plugin.
Check this post for simple setup example:
viewtopic.php?f=109&t=55117&p=281880#p281877
But hey we're still in Alpha, all hope is not lost
