I am having an issue and wanted to pass it by the folks on this forum.
I have tried various ways to get around. Since this is a CAD import is contains a Normals tag and changing the Geometry in anyway completely ruins the phong shading so welding points and the like seem to be off limits. Anyone out there know whats up? Am I stuck with this problem?
Working with client provided CAD files for a visualization project and I keep running into odd shader behavior.
I am trying to simulate a metallic fleck paint with clear coat. Here is a picture of the problem.
Here is a wire frame of what the model looks like in the problem area.
Normals as they look in C4D viewport.
And some info passes showing what what the normals look like
Vertex Normal
Tanget normals
And just to make sure it was not just my material shader properties I used Silverwings very nice Car paint shader and the problem persists.
Shading breaking. Please advise?
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- Liketheriver
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Hy Bulwerk,
Is the material tag applied in uvw mode? this happens when the object don't have an UVmap and you apply bump or other uv-related stuff to the texture assigned to it
LTR
Is the material tag applied in uvw mode? this happens when the object don't have an UVmap and you apply bump or other uv-related stuff to the texture assigned to it
LTR
i7 12900k | 128GB ram | 4090 | Windows11
Thanks for the reply Liketheriver
It does seem to be very UV map dependent. Here is a new render with better UV mapping but not perfect. I guess my new challenge is trying to UV unwrap the super high poly model better
There are so many co-planer surfaces with un-wleded points 
It does seem to be very UV map dependent. Here is a new render with better UV mapping but not perfect. I guess my new challenge is trying to UV unwrap the super high poly model better


Some normals are reverted partially. Try to unify all normals.
Tangent or shading normals that the things is required to be checked, not vertex normals i suppose.
Tangent or shading normals that the things is required to be checked, not vertex normals i suppose.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Liketheriver
- Posts: 47
- Joined: Thu Mar 17, 2016 12:35 pm
- Location: Italy
- Contact:
glad to help Bulwerk,
for the uv unwrap you can try roadkill http://www.pullin-shapes.co.uk/page8.htm, is simply to use
LTR
for the uv unwrap you can try roadkill http://www.pullin-shapes.co.uk/page8.htm, is simply to use
LTR
i7 12900k | 128GB ram | 4090 | Windows11