So I've been trying to get motion blur to work and I cant really grasp an understanding of the settings. No matter what shutter, time shift or shutter alignment I put, it has bizarre looking results that do not look anything like physical motion blur. So I was wondering if there are any physically accurate motion blur settings for 24fps renders or anything that would look good to begin with.
Win 8 64 | Geforce GTX980 Ti | i7-4790 | 16GB
Octane Motion Blur for C4D
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Sorry but that's not clear your issue. Only limitation is about meshes which has not constant vertex counts. Otherwise you may not compare the results for quality with C4D's renderers.
What kind of objects are you trying to render?
What kind of objects are you trying to render?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Here's the correct answer:
24 FPS is filmed at 1/48th of a second ( 180 degree shutter )
so you would enter in 1/48 and it would give you 0.02083
Put .021 into the shutter settings, enable it, change it to 24, and make sure that you have an octane object tag on whatever you want to have motion blur.
24 FPS is filmed at 1/48th of a second ( 180 degree shutter )
so you would enter in 1/48 and it would give you 0.02083
Put .021 into the shutter settings, enable it, change it to 24, and make sure that you have an octane object tag on whatever you want to have motion blur.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com