OctaneRender™ 3.0 for Houdini™ - daily build 3.02

Sub forum for plugin releases

Moderator: juanjgon

User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Augustronic wrote:Thank you!
Is it already available?
Not yet, but if you need this feature now for a project, I can send to you a custom build with it.

Thanks,
-Juanjo
User avatar
SamWelkerTV
Licensed Customer
Posts: 7
Joined: Thu May 23, 2013 6:17 pm
Contact:

I'd love to get access to that custom build if possible!

Sam [at] ThinkParticle.com is my email.

I'm excited for the implementation!

Thank you for your hard work.

Sam
Training, tools, and blog for artists: http://www.thinkparticle.com
Portfolio: http://portfolio.thinkparticle.com

Cinema 4D. Houdini. FX + Motion Design.

Check out my blog for training and tools for artists!
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sam, I've just sent to you an email.

Thanks,
-Juanjo
User avatar
SamWelkerTV
Licensed Customer
Posts: 7
Joined: Thu May 23, 2013 6:17 pm
Contact:

Thanks!

Just responded!
Training, tools, and blog for artists: http://www.thinkparticle.com
Portfolio: http://portfolio.thinkparticle.com

Cinema 4D. Houdini. FX + Motion Design.

Check out my blog for training and tools for artists!
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Hey that looks fantastic !! Is it still possible to gain access to the build ! That would be verrry much appreciated ! Thank you for your great work !!!
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

UglyStupidHonest wrote:Hey that looks fantastic !! Is it still possible to gain access to the build ! That would be verrry much appreciated ! Thank you for your great work !!!
Sure, for H15.5.480 Windows?

-Juanjo
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

15.5.480 yes ! that would be incredible !
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This is the build:
https://render.otoy.com/customerdownloa ... _Win64.zip

In the plugin folder, there is a new "tex" directory with the texture maps, one for the RGB color and other for the alpha. You only need to enable the new feauture, And use the texture map to shade the particles.

You are going to need to remove the OBJ spare parameters and add them again to see the new particle options (if you are working with an old scene)

In a 4k map I can only store 6bit RGBA (64 level in each component), but should work fine for near all scenes.

-Juanjo
Attachments
tb6hqbXn.jpg
tTUcp6n0.jpg
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

thanks so much !!! <3 !! :)
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Hi Juanjo,

there's a new production build out (15.5.523), could we get a build for that one? I'm asking because apparently if fixes a bug with custom Desktop setups that crash Houdini at start - and at least in my case the octane plugin always stores the last setup as xyz.desk (Technical.desk in my case) under the octane\desktop\ folder. And that causes Houdini to crash every time until I manually delete it.

Cheers!
Post Reply

Return to “Releases”