displacement, mixer and multiple material

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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pixelinfected
Licensed Customer
Posts: 36
Joined: Sun Jan 17, 2010 11:13 am

I tried to found solution around forum, but i not found enought to answer to my question.
I used octane few times, also if i start with beta, :-( and never used the displacement.
to be more clear i preferred to build an animated png to explain better my problem.

i want to build a material where i mix different material each one with its displacement, but ...
if i put disp on single material = OK
if i put disp on last material mixer = OK
all other test give me No displacement.
mixer-displacement-error.gif
any idea?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I think that this is a limitation in Octane. You can't mix displacement maps due to huge performance hint you could get. Displacement only works if linked to the latest material/material mixer node in the shader tree.

-Juanjo
pixelinfected
Licensed Customer
Posts: 36
Joined: Sun Jan 17, 2010 11:13 am

Thanks a lot juanjgon :-D
another question, linked to that...
ok i cannot mix displacement, but if i want to limit displacement to a part of obj with a picture?
how can i do an alpha for a picture with another picture to limit a displacement in some part of it? naturally i want to use a gradient or a picture to drive it.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'm afraid you can't mask the displacement inside the shader tree. The texture mixer or multiplier nodes are not supported in displacement. You are going to need to paint a texture ready to be used over the whole object UV space, with black zones where you don't need displacement.

-Juanjo
pixelinfected
Licensed Customer
Posts: 36
Joined: Sun Jan 17, 2010 11:13 am

ok, i will find a workaround.
:-D
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