OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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MrFurious
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Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

I found it!.. need to check 'world coordinates' in the texture locator. Weird tho, I've never had to do this before.

Anyway it works now. Thanks.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Hi Paul, I've noticed with the current plugin there's about a 9-10 second delay when launching Modo, something I wasn't getting in previous builds. Both monitors are white and the 'thinking' mouse icon goes round and round for nearly 10 seconds. Not a huge issue but annoying nonetheless. Is this something you're able to replicate?
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

face_off wrote:
Also - looking at the "Error connecting cmLogic : Non-Octane nodes can only be plugged into Octane Float, Int and Bool nodes" issue...I cannot get the plugin to allow these connections to force this message in order to assess the issue further. Do you have a scene that pops this message so I can use it as a test scene?

Thanks

Paul
Here's my test scene, it's a large download but I didn't want to mess with the scene and just give it to you exactly as I have it.

http://www.mediafire.com/download/jx26o ... _scene.zip

Thanks.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

I'm having trouble with replicators as well with Modo Render Cache on, it totally locks up my sytem if I try to move the point source or point data. Test scene attached.

Cheers.
Replicators.zip
(1.24 MiB) Downloaded 188 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm still trouble shooting this but If anything obvious stands out please let me know. Basically I'm wanting to add a front projected lawn photo to the green lawn material.
Dino - if I open that scene, Front Projection is working correctly in Octane without me needing to change any settings.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Thanks, I resolved the front projection issue a couple days ago in this thread.

edit: Oh.. without changing settings.. that's odd, it only worked for me after I checked 'world co-ordinates'
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

With the projection issue, I noticed that in my scene the object to which this material is applied is a child of a locator with a y-axis rotation applied. When I un-parented the object, the front projection worked as it should. I supposed that's why checking 'world co-ordinates' worked as well.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

With the projection issue, I noticed that in my scene the object to which this material is applied is a child of a locator with a y-axis rotation applied. When I un-parented the object, the front projection worked as it should. I supposed that's why checking 'world co-ordinates' worked as well.
Yes - I was just able to replicate this. I will try to fix this in the next release.
I've noticed with the current plugin there's about a 9-10 second delay when launching Modo, something I wasn't getting in previous builds. Both monitors are white and the 'thinking' mouse icon goes round and round for nearly 10 seconds. Not a huge issue but annoying nonetheless. Is this something you're able to replicate?
I can replicate this issue. Otoy are investigating.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

When the octane v3 API corrected for linux.
It seems that it affects all linux plugins ?

Modo for Linux :cry:

Thanks for the good work

Sorry for my bad English

All the best
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

When the octane v3 API corrected for linux.
Hi - sorry for the delay. The Linux versions are at:

Modo 801 - https://render.otoy.com/customerdownloa ... _Linux.run
Modo901/10 - https://render.otoy.com/customerdownloa ... _Linux.run

Can you pls test this version and let me know the result.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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