Grainy scene with PMC

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Hi,

I'm experiencing some "problems" with some kind of noise in this project enclosed.

please help me to obtain a clear final image ;-)

thanks to all.

Bertrand

link to project :

https://drive.google.com/open?id=0B2Eud ... XpFWWI4Q0k
Attachments
full project
full project
spyder 2_0001.tif (94.94 MiB) Viewed 2050 times
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

this is the lighter preview picture
Attachments
Capture.PNG
Chrmez
Licensed Customer
Posts: 60
Joined: Thu May 26, 2016 7:30 am

Your Google Drive link is invite only.

Hard to tell by just looking at the picture. Did you set all light emitters to the same sample rate? You'll get crazy noise pollution if you don't.
For dark scenes I usually set mine to 10 000 and then render between 6000 - 10000.
C4D R18 / C4D R19

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bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

I think no...

I will try to put light emitter's at the same rate this evening.

thanks
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Hi tried 10000 for all lights or emiters materials and it's the same.

Ca you downloadcthe project please ?
aggiechase37
Licensed Customer
Posts: 214
Joined: Tue Jan 13, 2015 6:39 am

evenly light the scene with lots of light, bring down the exposure to taste. Also, take GI clamp way down. Try 1 first.
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Do you obtain perfect results with a fog environment ?
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

I discovered a mistake from my side, the specular material of the pricipal lights was a C4D material.
After replace this with an octane specular one, it's better.

I've some noise but less !
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