Where are we with texture baking for v3?
Moderators: ChrisHekman, aoktar
Ok, finally got a chance to sit down and try out the texture baking. Now i'm getting how it works, and I understand what you mean by not having the UVs of multiple objects overlap. Thats really unfortunate though if someone like myself has a large scene with a lot of objects in a scene and wants to just quickly render out a massive UV texture of all the objects in a scene. I would need to go into each one individually and try to space them out so they don't overlap, having to click each one individually and check their UVs in body paint and make sure they're not overlapping other objects. Thats really slow, and very prone to errors with a lot of objects. C4D's bake object feature will take all the UVs from all the objects in a group and just evenly align them in the texture coordinate which is so much faster. Is there nothing like that for Octane at the moment?
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I'm happy to see you got it working.
Regarding to your request, the Octane renderer itself does not have the ability to modify or save any type of mesh (including UVs). However some plugin developers, depending on the host application's functionality might choose to add extra features such as the one you state. Perhaps aoktar could provide more information about whether this is something that could be included in the plugin in the future.
Regarding to your request, the Octane renderer itself does not have the ability to modify or save any type of mesh (including UVs). However some plugin developers, depending on the host application's functionality might choose to add extra features such as the one you state. Perhaps aoktar could provide more information about whether this is something that could be included in the plugin in the future.
Have you checked my mini tutorial about multi object baking?dotcommer wrote:Ok, finally got a chance to sit down and try out the texture baking. Now i'm getting how it works, and I understand what you mean by not having the UVs of multiple objects overlap. Thats really unfortunate though if someone like myself has a large scene with a lot of objects in a scene and wants to just quickly render out a massive UV texture of all the objects in a scene. I would need to go into each one individually and try to space them out so they don't overlap, having to click each one individually and check their UVs in body paint and make sure they're not overlapping other objects. Thats really slow, and very prone to errors with a lot of objects. C4D's bake object feature will take all the UVs from all the objects in a group and just evenly align them in the texture coordinate which is so much faster. Is there nothing like that for Octane at the moment?
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I think so, but didn't see anything that covers organizing and baking multiple objects in a group... If you want to link me to your mini tutorial, maybe I didn't see the right thing.aoktar wrote: Have you checked my mini tutorial about multi object baking?
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Sorry for my bad english...
Sorry for my bad english...
OOohh, now I see whats going on. I only saw the two images linked from somewhere else and it didn't explain well enough, but that descriptive text from this post helps explain more of whats going on.
Ok, so you're using C4D's bake texture tag to just align all the UVs of the group of objects, then running Octane's texture bake on that consolidated object. Awesome. I'll have to give this a try soon. I'll be back with either success or more questions, haha. Thanks!
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com