Great news, thanksk.a.schubert wrote:@ QuinceHungaryKft
Ah I see, was a bit confused about what you mean with "gradient node".
So its a Gradient Texture Node that gives the problem.
Thanks for the bug report!
This node is part of the V2 system and I will replace all texture/material nodes for V3 production release,
since the new nodes work completely different and are not compatible so much.
@ Calus
Yeah maybe July is a bit optimistic.
Development in Mel is just much slower than C++, since there are no Dev tools for this language
and errors appear first at runtime with much less informative error messages.
On with it,
Kai

Currently I face an issue too many times with only painful solutions: I use a mesh importer plugin for cad files which works great, but it names some of the imported items' transform and shape node exactly the same. The current Octane Maya plugin does not allow for a name to refer to more than one object when set to movable proxy for example. The auto rename (octane render setting) option box enabled always crashes, so currently the renaming is done somewhat manually. It would be nice to have this fixed in v3.
Cheers