Strange render glitch

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
Channas
Posts: 11
Joined: Tue Jun 07, 2016 2:24 am

I'm having an issue with Octane render, when during my animation, the screen comes black for couple of frames and then render mesh in the frame, which is not suppose to be there according the viewport in Cinema4D. What could be the reason of doing this?

https://www.dropbox.com/sh/s3utqh2ayo5m ... Ie1Ra?dl=0
User avatar
bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Channas,
pay attention that c4d camera is clipped in viewport based on the settings of the scene. I guess that you should have exactly the same results also with c4d internal render.
You can reduce the c4d clipping effect or use the "Near clipping depth" parameter in the c4dOctane camera tag ;)
https://docs.otoy.com/manuals/products/ ... ns-camera/
ciao beppe
Post Reply

Return to “Demo Version Questions & Discussion”