HI, here something my dad use to own, it's the Voxson TANGA, a little beauty of design, one of the very first portable Car radio available on the market at that time, and with an Home module too!!! designed by R. Bonetto produced in 1970
Definitely ahead of his time..
I did my best to match the only good photo available on the net, no tech drawings as such but it is very very close.
I have some artifacts on the model, I hope to bring a finished render asap!
Original render 1st 2000x2000 at 4000samples 23.4Megasamples average render time 24 minutes but it was well cooked in 14 minutes!
the second is 1024x1024 a little close up (and you can see some fk up in exporting from Rhino) but at 2000samples took 3 minutes!!
Actually I had problems in making a good transparent plastic material, I need it for the front mask all the attempts failed ;(
Voxson Portable Autoradio TANGA
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
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- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Nice moddel and design, the table could have a different color for more contrast and it is to dark.
I've always the same problem, not realy calibrated monitor.
Cheers mib
I've always the same problem, not realy calibrated monitor.
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Thankstomas_p wrote:Hi justix.
Nice work.
Can you tell me what is the count of triangles?
thanks
Triangles count is 113393
About the darkness of the picture I have your same problem, I will uses a different filter in the forthcoming ones if none.
I'm actually struggle with something that I lost in my mind, if I zoom in with the wheel to adjust the camera should Octane just render what I see on the screen? because here is what I got instead when saving the file, that is weird or am I missing something?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hm, your saved picture is what you have in the viewport, i tested it again here.
Mib
Mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Not really, I mean, if I hit the full screen I see what you see on the screen picture but when saved the model is far from what I see on the screen, like if the camera is resetting the FOV on savingmib2berlin wrote:Hm, your saved picture is what you have in the viewport, i tested it again here.
Mib
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Yes there is a bump map to reproduce the rough surface : )tomas_p wrote:Hi justix.
Thanks for triangles count.
I have withal one question: is applied an bumping in your scene, or only simple roughtnes?
Thanks
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
The problem is that when the size, 2000 x 2000 in your case, is larger than your monitor size you have to use CTRL drag to see the whole image. Best to first setup your scene in a small image size and when happy, then change to a larger format and render.justix wrote:Not really, I mean, if I hit the full screen I see what you see on the screen picture but when saved the model is far from what I see on the screen, like if the camera is resetting the FOV on savingmib2berlin wrote:Hm, your saved picture is what you have in the viewport, i tested it again here.
Mib
Win10 64 | Quadro FX 1700 & GTX 480 | Core 2 Quad Q9650 3.0GHz | 8GB DDR3