OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Trouble is I can't easily identify the offending node trees and I remember you said something about this being rectified in later builds. Is this on it's way anytime soon?
Which release of the plugin are you running Dino?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

running 3.0.20.107.901
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

running 3.0.20.107.901
There is a more recent version than that available, and I am uploading a further update in the next few hours. If those version do next help you out I'll take another look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

No problem- I'll check the next build. How would I target these offending nodes though or would it show up in the existing dialogue box
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

How would I target these offending nodes though or would it show up in the existing dialogue box
I'm sorry Dino - I cannot remember at the moment - it was a few weeks ago...

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the Windows and OSX installers at the top of this thread with:

3.2.0.109
- Added support for the Dissolve Effect (treated the same way as Transparency Amount)
- Added an option to the octane.save command to specify the filename to save to
- Added python interface (see https://docs.otoy.com/manuals/products/ ... interface/ for details)

3.1.1.108
- Compiled with Octane 3.01.1

3.0.22.108
- Compiled with Octane 3.01 (3.0.22)
- Fixed the "Texture Tangent" InfoChannel kernel Type
- Fixed issue where setting the Work Chunk Size may result in an Octane Log message
- Added "Use For Tonemap" in the Cuda options (to match Octane Standalone)
- The NodeGraph node edit window now "remembers" it's previous state
- Fixed issue where NodeGraph materials were not loading correctly if used on multiple meshes
- Fixed crash when rendering VDB files in a VDBVoxel node
- Added preliminary support for VDB file texturing. See https://docs.otoy.com/manuals/products/ ... -features/ for details
- Added support for the Solid Project Type (effectively the same mapping as Cubic)
- Fixed menu links to the LiveDb and Manual web pages
- Removed rotation from the Box Projection to better match Octane with Modo
- Fixed issues with the Spherical and Cylinder Projection types in the Z axis not matching Modo
- "octane.MaterialMacro copyMaterial" and "octane.MaterialMacro pasteMaterial" commands now copy/paste the material to/from an XML string via the system clipboard

A Linux build using Octane 3.02 is not yet possible due to an issue with the Octane API.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

seems to be working exactly the same as before with plugin x...107, still getting this error with the latest plugin and no indication of which node tree(s) contains the offending nodes
node.jpg
In this screenshot you can see the long list of node trees in this scene, what you see is a little over half of them, so there's quite a few there and really and once I start adding more objects there will be many more.
node trees.jpg
How do I identify the offending nodes without having to go through each node tree manually and look for 'cmlogic'? There may be just one or there may be many more I have no idea so even if I find one I have to go through all the node trees anyway to make sure they're all fixed
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

or maybe an option to disable the error message so it doesn't pop up every time I change something in the scene?
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Dino - I will make sure this is resolved in the next issue. Sorry for the hassle.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Would it be possible to include a checkbox for 'use modo near clip distance'?
near clip.jpg
near clip.jpg (86.76 KiB) Viewed 3288 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Post Reply

Return to “Foundry Modo”