Oh wow. Didn't even know this existed.MrFurious wrote:@Visualize
I also had a very quick look at deferred meshes in Modo902 with V2.5 of the Octane plugin, and while it seemed to work ok, I opted to use instances for some reason instead (I think it was just easier). Have you tried playing around with 'Display' --> 'Draw Options'? I use this with all my high poly trees and it speeds up openGL IMMENSELY. Can add to your mesh and/or all instances, even with a scene full of high poly tree meshes and instances openGL is still very fast. And enough detail visible for accurate composition in openGL.
Typically I use these settings for a high poly tree: Which will look like this: If you need even more openGL speed, uncheck 'wireframe' and things get very fast: You can assign a different colour/tint to groups of trees for easy visual feedback:
Took a few minutes to figure out but I have to enable Independent Drawing for Inactive meshes as well as Flat Shading for inactive to work correctly. This will work great to evaluate close up shots in viewport. Need to see if this workflow is usable for forests with billions of polygons. Doesn't look like you can do draw options for replicators. So might have to convert to instances(if that's even possible.)
Thanks !