Hello,
I am facing a weird problem, when I place camera with 90 degrees on X or a little higer, it gets black, nothing is preview nothing is rendered. İt shows as if it renders and samples are counted very fast. If in preview mode I move and exit camera, image comes back. Same happens for Y shift in camera settings. İt works fine around 0,05, but going over this blackens the view.
What can cause such problem? I am unable to set the desired view from eye level because of this, I couldnt find any work around..
Edit; It also happens when in camera mode looking to sides, after surtain degrees it gets black as if there is a blind spot. But I couldnt follow the pattern, it is rather random values...
Camera blacks out when the angle
- tamerkseniya
- Posts: 66
- Joined: Fri Apr 15, 2016 5:30 pm
No one replied but anyway, I found solution.. If anyone else encounters same problem:
In camera settings turn off Autofocus and set eyedistance to something low like 0,001. Otherwise when camera doesnt focus on any object, view turns black.
In camera settings turn off Autofocus and set eyedistance to something low like 0,001. Otherwise when camera doesnt focus on any object, view turns black.
2 x GTX 980 Ti, 32 GB ram, i7 5820K
I've seen that happen. Drove me nuts. I found if you have a material that is a cycles material lingering around it will render nothing. I figured it out when I toggled back to cycles and saw all objects were black, except on little bolt was showing as chrome. When I set that object to an octane material the problem stopped. Who knows, it could be a completely unrelated problem that created the same result.
Cheers,
JS
Cheers,
JS
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS