Camera blacks out when the angle

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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tamerkseniya
Licensed Customer
Posts: 66
Joined: Fri Apr 15, 2016 5:30 pm

Hello,

I am facing a weird problem, when I place camera with 90 degrees on X or a little higer, it gets black, nothing is preview nothing is rendered. İt shows as if it renders and samples are counted very fast. If in preview mode I move and exit camera, image comes back. Same happens for Y shift in camera settings. İt works fine around 0,05, but going over this blackens the view.

What can cause such problem? I am unable to set the desired view from eye level because of this, I couldnt find any work around..

Edit; It also happens when in camera mode looking to sides, after surtain degrees it gets black as if there is a blind spot. But I couldnt follow the pattern, it is rather random values...
2 x GTX 980 Ti, 32 GB ram, i7 5820K
tamerkseniya
Licensed Customer
Posts: 66
Joined: Fri Apr 15, 2016 5:30 pm

No one replied but anyway, I found solution.. If anyone else encounters same problem:

In camera settings turn off Autofocus and set eyedistance to something low like 0,001. Otherwise when camera doesnt focus on any object, view turns black.
2 x GTX 980 Ti, 32 GB ram, i7 5820K
kraken
Licensed Customer
Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

I've seen that happen. Drove me nuts. I found if you have a material that is a cycles material lingering around it will render nothing. I figured it out when I toggled back to cycles and saw all objects were black, except on little bolt was showing as chrome. When I set that object to an octane material the problem stopped. Who knows, it could be a completely unrelated problem that created the same result.

Cheers,
JS
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