OpenVDB --> instant crash

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hallo,
if i load a openvdb file via the openvdbvoxelitem and hit render Modo crashes instantly. The vdb File is generated from Blender and loads both in the Standalone and the Modorenderer just fine. Is there a solution to this?

Great work on the Plugin by the way!

PS: I use the latest Versions of Modo, Blender, Octane and Octane Plugin
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - how exactly are you loading the vbd pls? Can you post a screenshot of how you did this? Are you able to also post the vdb pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey Paul, sure:
Loading VDB in Modo.jpg
Thank you for the fast reply!
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Blender_Test.vdb.zip
(334.14 KiB) Downloaded 249 times
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

if i load a openvdb file via the openvdbvoxelitem and hit render Modo crashes instantly. The vdb File is generated from Blender and loads both in the Standalone and the Modorenderer just fine. Is there a solution to this?
I have found the issue - and it will be fixed in the next release. In the meantime, pls do not attempt to render vdb files in the plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
divljikunic
Licensed Customer
Posts: 31
Joined: Sat Oct 03, 2015 10:57 am
Location: Zagreb, Croatia

Confirming the bug, is this fixed yet?

So, you think it will be possible to render vdbs normally (meaning they get rendered as volumes, not converted to geometry) in the plugin?
That'd be great, I need "real" fire in the fireplace not some compositing tricks.. :)
Jan Ruzic, Zagreb, CRO
8core AMD, 32gb RAM, gtx980ti
divljikunic
Licensed Customer
Posts: 31
Joined: Sat Oct 03, 2015 10:57 am
Location: Zagreb, Croatia

Oh, btw, ran into this, hopefully it might help.. So, basically there's a type of compression that vdb version 3 uses which is not supported by the modo importer, however vdbs without it load fine..

http://community.thefoundry.co.uk/discu ... 9&t=109419
Jan Ruzic, Zagreb, CRO
8core AMD, 32gb RAM, gtx980ti
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Confirming the bug, is this fixed yet?
Yes, fixed in the latest TEST release. Pls see https://docs.otoy.com/manuals/products/ ... -features/ for details. You can also add an Octane Override to the Volume Item Group in the Shader Tree and attach a NodeGraph node to it with a Volume Medium. However it's alpha-quality functionality at the moment, and will work better in the next release (at which time I'll explain the workflow better in the manual).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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