tamerkseniya wrote:Hi abreukers,
I can post later the scene but it was simple, I created 4 types of leaves and copied them as instances. I made a simple node setup as in sample image (all cubes are instances). When I change random seed, color of cubes changes same for all, no variation.
I didnt try in stand alone yet, only in blender.
It seems you are right. I exported this type of instances from blender to try and see how they look in the standalone. Indeed, they do not have the instance structure I expected and that means the random texture will not yield the same effect. Even with Shift-D or Alt-D or even the array modifier, the blender instance object structure is in one mesh with no actual instance placements which the random node uses for the random seed. Note though that this only happens in blender due to how the blender instance object structure is, the other plugin editions do not have this problem. I have reported it to Jimstar, the plan is to put a workaround for it, but this may come one of the releases in the near future.